Animation
Terrorarium Gameplay Animations
Built for a Third Person Action Puzzle Game | Blender
One of my favourite characters in the game, this is the reaction to the player. I loved playing with anticipation and timing on this one.
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Modeled, textured, rigged, and animated in Blender.
Two enemies in engine reacting to the player's minions. I focused on making the animations snappy and readable from a distance. With the swinging enemy I wanted the animation to cover the largest distance possible for maximum carnage.
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Models modified, textured, rigged, and animated in Blender.
This guy, with his 6 toenail legs and large trunk, took some creative thinking to make believable movements.
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Rigged and animated in Blender.
Art Assets
Terrorarium Art Assets
Built for a Third Person Action Puzzle Game | Modeled, Rigged, & Animated in Blender
Texture sets I made for some of the game's enemies. I really enjoyed coming up with complementary colour palettes for the environments these guys would occupy.
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Models modified and textured in Blender.
A group of plants I modeled. I love using a modular approach to environment assets.
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Modeled in Blender.